1.
| [Process]
Plan and carry out the full lifecycle of software projects similar in scope to what students are expected to undertake after graduation; |
2.
| [Application]
Apply the knowledge, methodology and techniques of undergraduate courses to practical projects in a professional manner; |
3.
| [Communication]
Communicate with users and peers with regard to user requirements and technical cocepts verbally (via meetings and presentations), in writing (via reports) and in action (via demonstrations); |
4.
| [Decision Making]
Overcome unforeseen problems, make informed decisions, and work under the constraints of limited time, human and financial resources. |
Mapping from Course Learning Outcomes to Programme Learning Outcomes
| PLO a | PLO b | PLO c | PLO d | PLO e | PLO f | PLO g |
CLO 1 | | | | P | | | P |
CLO 2 | P | P | P | P | | | P |
CLO 3 | | | | | P | P | |
CLO 4 | | | | | | | P |
T - Teach, P - Practice
For Programme Learning Outcomes of Second Major in Computer Science,
please refer to
here.
|
Syllabus |
Calendar Entry:
Students during the final year of their studies undertake a substantial
project, taking it from initial concept through to final delivery, and
integrating their knowledge and skills on computing.
|
Detailed Description:
Inception |
Mapped to CLOs
|
Phase 1: Inception | 1, 2, 3, 4 |
Elaboration |
Mapped to CLOs
|
Phase 2: Elaboration | 1, 2, 3, 4 |
Construction |
Mapped to CLOs
|
Phase 3: Construction | 1, 2, 3, 4 |
|
Assessment:
Continuous Assessment:
100%
|
Teaching Plan |
Please refer to the corresponding Moodle course.
|
Moodle Course(s) |
|